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VFT700 - Motion Graphics

Motion Graphics are used everywhere ? in network television broadcast design packages, in text animation and effects for commercials, in theatrical ?lm title sequences.  This class will introduce students to the concept of design elements using ?real world? practices and applications

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VFT701 - 2D and 3D Compositing

Compositing is where a variety of disparate elements are brought together into a visually cohesive whole. As such the composite isthe destination of a range of assets and great precision is needed to enable the viewer to suspend disbelief. Even when the result is not intended to be photoreal, it is vital that the ?nal image is cohesive and seamless so evidence of its construction does not detract from story or meaning.
This course introduces students to 2d image basics, including layering, masking, simple keying, notions of colour space and 2.5d space and complements this with a focus on perceptual skills and the underpinning apparatus that can fool the eye andbrain.

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VFT710 - Maya Dynamics

In this course students will learn about making particle systems and ?uids move under the forces of physics. Instead of using keyframes to animate, students will be setting simulationbehaviours and judging what works and what doesn't. Effects animators may get involved in blowing things up, setting ?re to objects, adding dust over the top of a dinosaurs foot fall,breaking glass, simulating ?uids or a ships sails as they ?ap in the wind.

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VFT711 - Procedural Effects Animation

In this module students will learn about making procedural particle systems, rigid body simulations, cloth, and ?uids moveunder the forces of physics. There will be a particular stress on making these effects procedurally. These tasks are the job of an effects animator or effects technical director. Instead of using keyframes to animate, students will be setting simulationbehaviours and judging what works and what doesn't. Complex phenomena are often more convincingly simulated rather than keyframed.

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VFT712 - Matchmoving for VFX

This module concentrates on the process of achieving an accurate camera solve or matched object geometry from plates shot with moving ?lm cameras.Emphasis is placed on how 3D matchmove has become thecornerstone of career progression within VFX (especially within 3D departments) and how accurate 3D matchmoving is crucialfor the production of believable CGI.
There is an emphasis on the importance of the minimum use of data needed to achieve required quality and in particular the in?uence that generated topology has on texturing and rendering further down the pipeline.

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VFT714 - Look Development for VFX

This module explores the skills that constitute and surround the role of the lighting td. lighting is also a fundamental skill required by generalists who cover more than one role when working on smaller projects.The process of balancing CGI texturing, shader development, lighting and rendering to match a reference image is called look development (look dev) and this module is concerned with providing the mixture of art, science and maths skills needed. Maths and software may power the technical processes, but art and cinematographic observation and awareness uniquely supply the emotional impact and believability of the world portrayed onscreen. as such this module attempts to teach and blend the science and art of light.

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VFT715 - Asset Development for VFX

The student will learn to analyze and to ef?ciently build forms using professional techniques, creating 3d assets in shot that may or may not be interacted with by real ?lmed actors.There will be an emphasis throughout this module on the importance of the minimum use of data needed to achieve therequired quality when producing assets. This ef?ciency aspect also needs to be communicated to students concerning the in?uence topology has on texturing and rendering further down the pipeline.The rigger essentially occupies a crucial point in the developmentand enhancement of work?ow and pipeline, collaborating withanimators to de?ne rig requirements and communicating with and responding to supervisors, character TDs and/or other leads to ensure the rigging is suitable for animation, texturing, lighting and rendering.

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VFT716 - Introduction to Python Programming

Visual Effects is the merging of art and science.  Most artists have little knowledge of computer programming, but knowing the very basics can tremendously improve their work?ow.  This class will introduces students to the computer language ?Python', which is a very popular tool in visual effects studios to increase artists' speed and ef?ciency.

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