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Animation

Animation

Program Code:ANI
Campus:Seneca@York
Duration:6 Semesters (3 Years)
Offered:Fall
Winter
Credential Awarded:Ontario College Advanced Diploma

Program Description

Within six semesters, you'll acquire the skills and knowledge needed to succeed in both traditional and computer animation. Developed to meet the specific demands of studios in need of highly-trained animators, the curriculum focuses on balancing creative and technical skills to create a high quality industry-ready portfolio. This is accomplished through the artistic application of the theories of motion, timing, storytelling, design and the latest digital technology required to work successfully in the competitive world of 2D and 3D animation.

Major components of your studies include core drawing development, character and location design, storyboarding, acting, timing, animation, lighting, compositing, editing and rendering.

Upon graduation, you will be proficient in the use of traditional animation theories, equipment and facilities, and will understand the technical requirements involved in producing animation using the industry standard computer software. You will also be able to draw storyboards, design characters and sets, compose scenes and animate characters in a convincing and believable way. You will have the skills needed to produce animation for the web, television, games or film.

Admission Requirements

Program Eligibility:

  • Ontario Secondary School Diploma (OSSD) or equivalent with:
    • Grade 12 English: ENG4(U) or ENG4(C)
  • OR Mature Student Status (age 19 or older) with required course(s), their equivalent(s), or appropriate Academic and Career Entrance (ACE) Certificate program credits (see Academic Upgrading).

Additional Requirements:

  • Drawing exercise
  • Portfolio (a total of 10 traditional drawings)
    • Two life drawings
    • Two drawings of your own hand.
    • Two object drawings
    • Two environment drawings
    • Two drawings of your choice
    • A résumé focusing on any professional or volunteer positions that demonstrate creative or artistic talents.

Applicant Selection:

  • Applicants will be invited to attend a program admission session to complete a drawing test and submit their portfolio and resume. Details on where and when to attend the session, and what to include in your profile will be mailed shortly after you apply to the program.
  • Applicants are ranked based on the strength of their portfolio and drawing exercise.
  • Admission to this program is highly-competitive. Only the top ranked will be offered a seat in the program.

Fees

Loading Tuition Costs

Your Career

From feature film to gaming studios, the rapidly expanding field of animation is constantly looking for skilled animators in both 2D and 3D applications. The animation industry, as little as 10 years ago, was limited to the occasional blockbuster release. Today, we find animation everywhere, from video games, feature films and advertisements to medical applications and architecture. As 2D and 3D technology continues to merge, the skills you’ll gain in both disciplines from our Animation advanced diploma program will place you in high demand.

Affiliations/Associations

  • Toronto Animation Arts Festival International (TAAFI)
  • ACM SIGGRAPH
  • Computer Animation Studios Ontario (CASO)
  • Toon Boom Centre of Excellence

Transfer Pathways

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):

Toronto

University/CollegeDegrees Available
York University• Any relevant degree or major

Ontario

University/CollegeDegrees Available
University of Ontario Institute of Technology• Bachelor of Information Technology (BIT) (Honours) – Bridge – Game Development and Entrepreneurship

U.S.

University/CollegeDegrees Available
Davenport University• BSc –Technology Management

International

University/CollegeDegrees Available
University of Gloucestershire• BA (Hons) Animation
• BSc (Hons) Computer Games Design

Important Academic Dates

Please take a few moments to view Important Academic Dates for your relevant term.

Courses

Please select the curriculum from the Academic Year in which you started (or will be starting) your studies. An Academic Year begins in September and ends in August of the following year.

2016/2017 Academic Year

Semester 1
Introduction to Animation
Character Design - Basic Principles
College English
History of Animation
Layout - Perspective
Life Drawing - Structural Anatomy
Storyboarding - Film Structure
 
Semester 2
Animation-Character Locomotion
Character Construction
Animation Applications 1
History of Film
Layout - Composition
Life Drawing - Proportions and Volumes
Storyboarding - Script Writing
General Education Option
 
Semester 3
Animation Applications 2
Acting and Drama - Character Development
Character Animation
Character Development
Introduction to 3D
Layout - Location Design
Life Drawing - Expressive Gestures
Storytelling
General Education Option
 
Semester 4
Sculpture
Character Acting
Animation - Acting and Emotions
Layout - Environmental Design
Life Drawing - Acting
Storyboarding - Sequential Composition
Introduction to 3D II
General Education Option
 
Digital Animation Stream
Semester 5
Advanced Acting for Animators
Advanced Animation Principles
Advanced Life Drawing
Advanced Lighting, Texturing and Rendering
Storyboarding for the 3D Environment
Basic 3D Modeling
Advanced Animation Tools
Basic Rigging for 3D Animators
 
Semester 6
Lighting, Texturing Rendering II
Advanced Character Animation II
Introduction to MEL Scripting
Advanced Rigging
Advanced Digital Tools II
Life Drawing Portfolio Development
Portfolio Presentation and Professinalism
Storyboarding and Project Development Advanced
Sculpt Modeling
 
Gaming Stream
Semester 5
Character Polygon Model
Texturing and Painting for Animators
Lighting for Animators
Game Animation
Environment and Asset Modeling
Game Engine Integration for Animators
Game Development for Animators
Production Management
 
Semester 6
Interactive Techniques
Modeling Practices
Advanced Texturing and Painting for Animation
Advanced Game Animation
Game Engine Integration II
Game Development II
Production Development
Portfolio Preparation
 
2D Animation Stream
Semester 5
Character Acting II
Introduction to 3D
2D Digital Animation - Advanced I
Character Design - Advanced
Life Drawing - Advanced
Pre Production for 2D Animation
Digital Storyboarding
 
Semester 6
2D Digital Animation - Advanced II
Digital Tools Animation II
Background Design for 2D Animation
2D Effects Tools for Animation
Life Drawing Portfolio Development
Portfolio Preparation for 2D Animation
Animated Short Film Production
Introduction to 3D II
 
Note: Streaming selection is subject to enrolment and not guaranteed. Students are required to make stream selection by week 2 of the 4th semester. Streams may not be available in all terms.

2015/2016 Academic Year

Semester 1
Introduction to Animation
Character Design - Basic Principles
College English
History of Animation
Layout - Perspective
Life Drawing - Structural Anatomy
Storyboarding - Film Structure
 
Semester 2
Animation-Character Locomotion
Character Construction
Animation Applications 1
History of Film
Layout - Composition
Life Drawing - Proportions and Volumes
Storyboarding - Script Writing
General Education Option
 
Semester 3
Animation Applications 2
Acting and Drama - Character Development
Character Animation
Character Development
Introduction to 3D
Layout - Location Design
Life Drawing - Expressive Gestures
Storytelling
General Education Option
 
Semester 4
Sculpture
Character Acting
Animation - Acting and Emotions
Layout - Environmental Design
Life Drawing - Acting
Storyboarding - Sequential Composition
Introduction to 3D II
General Education Option
 
Digital Animation Stream
Semester 5
Advanced Acting for Animators
Advanced Animation Principles
Advanced Life Drawing
Advanced Lighting, Texturing and Rendering
Storyboarding for the 3D Environment
Basic 3D Modeling
Advanced Animation Tools
Basic Rigging for 3D Animators
 
Semester 6
Lighting, Texturing Rendering II
Advanced Character Animation II
Introduction to MEL Scripting
Advanced Rigging
Advanced Digital Tools II
Life Drawing Portfolio Development
Portfolio Presentation and Professinalism
Storyboarding and Project Development Advanced
 
Gaming Stream
Semester 5
Character Polygon Model
Texturing and Painting for Animators
Lighting for Animators
Game Animation
Environment and Asset Modeling
Game Engine Integration for Animators
Game Development for Animators
Production Management
 
Semester 6
Interactive Techniques
Modeling Practices
Advanced Texturing and Painting for Animation
Advanced Game Animation
Game Engine Integration II
Game Development II
Production Development
Portfolio Preparation
 
2D Animation Stream
Semester 5
Character Acting II
Digital Tools Animation I
2D Digital Animation - Advanced I
Character Design - Advanced
Life Drawing - Advanced
Pre Production for 2D Animation
Asset Development for 2D Animation
Digital Storyboarding
 
Semester 6
2D Digital Animation - Advanced II
Digital Tools Animation II
Design Business
2D Effects Tools for Animation
Life Drawing Portfolio Development
Portfolio Preparation for 2D Animation
Animated Short Film Production
Animated Short Film Post-Production
 
Note: Streaming selection is subject to enrolment and not guaranteed. Students are required to make stream selection by week 2 of the 4th semester. Streams may not be available in all terms.

2014/2015 Academic Year

Semester 1 Course Name Hrs/Wk
ANI100 Introduction to Animation 4
CHR131 Character Design - Basic Principles 2
EAC150 College English 3
HIS151 History of Animation 3
LAY111 Layout - Perspective 3
LIF141 Life Drawing - Structural Anatomy 4
STR100 Storyboarding - Film Structure 3
 
Semester 2 Course Name Hrs/Wk
ANI200 Animation-Character Locomotion 4
CHR231 Character Construction 3
AAP310 Animation Applications 1 3
HIS251 History of Film 2
LAY211 Layout - Composition 3
LIF241 Life Drawing - Proportions and Volumes 4
STR200 Storyboarding - Script Writing 3
XXXXXX General Education Option 3
 
Semester 3 Course Name Hrs/Wk
AAP410 Animation Applications 2 3
ACT350 Acting and Drama - Character Development 2
ANI300 Character Animation 4
CHR331 Character Development 3
ANI350 Introduction to 3D 2
LAY311 Layout - Location Design 3
LIF341 Life Drawing - Expressive Gestures 4
STR300 Storytelling 3
XXXXXX General Education Option 3
 
Semester 4 Course Name Hrs/Wk
CHR431 Sculpture 3
ACT450 Character Acting 2
ANI400 Animation - Acting and Emotions 4
LAY411 Layout - Environmental Design 3
LIF441 Life Drawing - Acting 4
STR400 Storyboarding - Sequential Composition 3
ANI450 Introduction to 3D II 2
XXXXXX General Education Option 3
 
Digital Animation Stream
Semester 5 Course Name Hrs/Wk
ACT550 Advanced Acting for Animators 2
ANI501 Advanced Animation Principles 4
ANI502 Advanced Life Drawing 4
ANI504 Advanced Lighting, Texturing, Rendering 3
ANI512 Storyboarding for the 3D Environment 2
ANI521 Basic 3D Modeling 3
ANI524 Advanced Animation Tools 3
ANI531 Basic Rigging for 3D Animators 3
 
Semester 6 Course Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 3
ANI625 Introduction to MEL Scripting 3
ANI630 Advanced Rigging 2
ANI671 Advanced Digital Tools II 2
LIF641 Life Drawing Portfolio Development 4
PRT681 Portfolio Presentation and Professionalism 2
STR600 Storyboarding and Project Development Advanced 3
 
Gaming Stream
Semester 5 Course Name Hrs/Wk
ANI510 Character Polygon Model 3
ANI514 Texturing and Painting for Animators 3
ANI520 Lighting for Animators 1
ANI530 Game Animation 4
ANI540 Environment and Asset Modeling 3
ANI550 Game Engine Integration for Animators 4
ANI560 Game Development for Animators 3
PRD502 Production Management 3
 
Semester 6 Course Name Hrs/Wk
ANI605 Interactive Techniques 3
ANI610 Modeling Practices 3
ANI614 Advanced Texturing & Painting for Animation 3
ANI631 Advanced Game Animation 4
ANI650 Game Engine Integration II 3
ANI660 Game Development II 3
ANI670 Production Development 4
PRT682 Portfolio Preparation 1
 
2D Animation Stream
Semester 5 Course Name Hrs/Wk
ACT599 Character Acting II 2
ANI503 2D Digital Animation - Advanced I 4
CHR530 Character Design - Advanced 2
DGT501 Digital Tools Animation I 3
LIF541 Life Drawing - Advanced 3
PRD500 Pre Production for 2D Animation 3
PRD503 Asset Development for 2D Animation 3
STR500 Digital Storyboarding 3
 
Semester 6 Course Name Hrs/Wk
ANI602 2D Digital Animation - Advanced II 4
DES500 Design Business 2
DGT601 Digital Tools Animation II 3
FXX600 2D Effects Tools for Animation 3
LIF641 Life Drawing Portfolio Development 4
PRD600 Animated Short Film Production 4
PRD601 Animated Short Film Post-Production 3
PRT683 Portfolio Preparation for 2D Animation 3
 
Note: Streaming course to enrolment is not guaranteed. Students are required to make stream selection by week 2 of the 4th semester. Streams may not be available in all terms.

Contact Us

For general inquiries and to arrange a tour:
(416) 491-5050 Ext. 33850.
aac@senecacollege.ca
Admissions Advisors:
Domestic Admissions Advisor: (416) 491-5050 Ext. 22840
admissions@senecacollege.ca
International Admissions Advisor: Sarah Lee
(416) 491-5050 Ext. 22489
Sarah.Lee@senecacollege.ca
Registration & Records Advisor:
  Sharina Khan
(416) 491-5050 Ext. 33008
Sharina.Khan@senecacollege.ca
Program Contacts:
Program Coordinator: Jim Zubkavich
(416) 491-5050 Ext. 33874
Jim.Zubkavich@senecacollege.ca
Program Chair: Mark Jones
(416) 491-5050 Ext. 33488
Mark.Jones@senecacollege.ca

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