| Program Code: ANI | Campus: Seneca@York |
| Duration: 6 Semesters (3 Years) | Start Dates: Fall, Winter Start dates are subject to change |
| Credential Awarded: Ontario College Advanced Diploma | |
Within six semesters, you’ll acquire the skills and knowledge needed to succeed in both the traditional and computer animation production industry. Developed to meet the specific demands of animation studios in need of highly-trained animators, the curriculum focuses on the development of individual creative expression using experimental and innovative animation techniques. This is accomplished through the artistic application of the theories of motion, timing, storytelling, entertainment and the use of the most current technology required to work successfully in the competitive world of 2D and 3D animation.
Major components of your studies include pre-production, character and location design, writing, storyboarding, production, acting, timing, animation, post-production, lighting, compositing, editing and rendering.
Upon graduation, you’ll be proficient in the use of traditional animation theories, equipment and facilities, and will understand the many technical requirements of producing animation using the latest computer software. You’ll also be able to draw storyboards, design characters and sets, lay out scenes, light the environment and characters, and animate the character in a convincing and believable way. You’ll be able to produce believable characters in entertaining situations for broadcast on the web, television, film, or theatre.
Program Eligibility:
Desirable:
Applicant Selection:
The Importance of Learning Skills:
Student success in college requires well developed learning skills (such as being able to work independently, participate in a team, be well-organized, develop good work habits, and show initiative). These skills are as important as prior academic achievement. While it is expected that applicants would have developed these skills through previous education and life experiences, Seneca offers support to assist students with further development of these important skills. Seminars, workshops and tutoring are available at Seneca's Learning Centres.
The applicant selection is a two-step process.
Step 1: Academic achievement (i.e. grades in prerequisite subjects and/or scores in English and Reading Comprehension tests) may be used to select applicants who are eligible for step 2.
Step 2: Attendance at an Orientation Session, completion of an on-site test, and submission of a portfolio (part A and B).
Applicants who are unsuccessful in Step 1 will be notified by mail, and will not be included in Step 2 of the selection process.
Part A:
A total of 10 traditional drawings, i.e. pencil, conté, ink, pastel or charcoal:
Part B:
Please include your résumé, focusing on any professional or volunteer positions that demonstrate your creative or artistic talents.
All artwork should be photocopied on 8 ½" x 11" paper. No original artwork please. After your portfolio has been assessed it will be destroyed, and cannot be returned to you. Do not staple or bind your drawings together in any way, and please ensure your name and student number is included on the back of every drawing you submit. Please do not include a cover letter with your artwork.
Portfolio Deadline and Orientation Session Your portfolio is due at the orientation sessions, which are typically held four to seven months prior to the beginning of classes. A brief two-part drawing test will be administered to each applicant. You will be advised through Admissions as to the exact dates of the orientation session. A tentative guide is provided below:
Plan to be at the orientation session for two hours. Please bring sharpened pencils, an eraser, ruler and photo identification.
From feature film to gaming studios, the rapidly expanding field of animation is constantly looking for skilled animators in both 2D and 3D applications. The animation industry, as little as 10 years ago, was limited to the occasional blockbuster release. Today, we find animation everywhere, from video games, feature films and advertisements to medical applications and architecture. As 2D and 3D technology continues to merge, the skills you’ll gain in both disciplines from our Animation advanced diploma program will place you in high demand.
One of the general education subjects must be a literature subject for which EAC150 is the pre-requisite.
Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):
| University/College | Degrees Available |
|---|---|
| York University | • Any relevant major |
| University/College | Degrees Available |
|---|---|
| University of Ontario Institute of Technology | • Bachelor of Information Technology (Honours) (Game Development Specialization) – Bridge Program |
| University/College | Degrees Available |
|---|---|
| Davenport University | • BSc – Computer Gaming and Simulation |
| University/College | Degrees Available |
|---|---|
| Griffith University | • Master of Arts in Visual Arts |
Currently under review:
| Semester 1 | Subject Name | Hrs/Wk |
|---|---|---|
| ANI100 | Introduction to Animation | 4 |
| CHR131 | Character Design - Basic Principles | 2 |
| DGT371 | Digital Tools for Animators | 3 |
| EAC150 | College English | 3 |
| HIS151 | History of Animation | 3 |
| ICA001 | Introduction to Computers and Applications | 2 |
| LAY111 | Layout - Perspective | 3 |
| LIF141 | Life Drawing - Structural Anatomy | 4 |
| STR100 | Storyboarding - Film Structure | 3 |
| Semester 2 | Subject Name | Hrs/Wk |
| ANI200 | Animation-Character Locomotion | 4 |
| CHR231 | Character Construction | 3 |
| DGT250 | Digital Tools - Animation 1 | 3 |
| HIS251 | History of Film | 2 |
| LAY211 | Layout - Composition | 3 |
| LIF241 | Life Drawing - Proportions and Volumes | 4 |
| STR200 | Storyboarding - Script Writing | 3 |
| XXXXXX | General Education Option | 3 |
| Semester 3 | Subject Name | Hrs/Wk |
| AAP310 | Animation Applications 1 | 3 |
| ACT350 | Acting and Drama - Character Development | 2 |
| ANI300 | Character Animation | 4 |
| CHR331 | Character Development | 3 |
| DGT350 | Digital Tools - Animation 2 | 2 |
| LAY311 | Layout - Location Design | 3 |
| LIF341 | Life Drawing - Expressive Gestures | 4 |
| STR300 | Storytelling | 3 |
| XXXXXX | General Education Option | 3 |
| Semester 4 | Subject Name | Hrs/Wk |
| AAP410 | Animation Applications 2 | 3 |
| ACT450 | Character Acting | 2 |
| ANI400 | Animation - Acting and Emotions | 4 |
| LAY411 | Layout - Environmental Design | 3 |
| LIF441 | Life Drawing - Acting | 4 |
| STR400 | Storyboarding - Sequential Composition | 3 |
| XXXXXX | General Education Option | 3 |
| 3D Character Animation Stream*** | ||
| Semester 5 | Subject Name | Hrs/Wk |
| ACT550 | Advanced Acting for Animators | 2 |
| ANI501 | Advanced Animation Principles | 4 |
| ANI502 | Advanced Life Drawing | 4 |
| ANI504 | Advanced Lighting, Texturing, Rendering | 3 |
| ANI512 | Storyboarding for the 3D Environment | 2 |
| ANI521 | Basic 3D Modeling | 3 |
| ANI524 | Advanced Animation Tools | 3 |
| ANI531 | Basic Rigging for 3D Animators | 3 |
| Semester 6 | Subject Name | Hrs/Wk |
| ANI623 | Lighting, Texturing Rendering II | 3 |
| ANI624 | Advanced Character Animation II | 4 |
| ANI625 | Introduction to MEL Scripting | 3 |
| ANI630 | Advanced Rigging | 3 |
| ANI671 | Advanced Digital Tools II | 2 |
| LIF641 | Life Drawing Portfolio Development | 4 |
| PRT681 | Portfolio Presentation and Professionalism | 3 |
| STR600 | Storyboarding and Project Development Advanced | 2 |
| 3D Game Art and Design Stream *** | ||
| Semester 5 | Subject Name | Hrs/Wk |
| ANI510 | Character Polygon Model | 3 |
| ANI514 | Texturing and Painting for Animators | 3 |
| ANI520 | Lighting for Animators | 1 |
| ANI530 | Game Animation | 4 |
| ANI540 | Environment and Asset Modeling | 3 |
| ANI550 | Game Engine Integration for Animators | 4 |
| ANI560 | Game Development for Animators | 3 |
| PRD502 | Production Management | 3 |
| Semester 6 | Subject Name | Hrs/Wk |
| ANI623 | Lighting, Texturing Rendering II | 3 |
| ANI624 | Advanced Character Animation II | 4 |
| ANI631 | Advanced Game Animation | 4 |
| ANI670 | Production Development | 4 |
| ANI671 | Advanced Digital Tools II | 2 |
| PRT682 | Portfolio Preparation | 1 |
***Streaming subject to enrolment and not guaranteed. (Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all semesters.)
| For more information, please visit our website at: http://aac.senecacollege.ca. For general inquiries and to arrange a tour, please call (416) 491-5050. Email: aac@senecacollege.ca |
|
| Program Coordinator: | Jim Zubkavich Telephone: (416) 491-5050 Ext. 33874 Email: Jim.Zubkavich@senecacollege.ca |
| Program Chair: | Mark Jones Telephone: (416) 491-5050 Ext. 33488 Email: Mark.Jones@senecacollege.ca |
| Admissions Advisors: | |
| Domestic Admissions Advisor: | Salaha Fatima Telephone: (416) 491-5050 Ext. 22807 Email: Salaha.Fatima@senecacollege.ca |
| International Admissions Advisor: | Gina Lombardi Telephone: (416) 491-5050 Ext. 22405 Email: Gina.Lombardi@senecacollege.ca |
| Registration & Records Advisor: | Sharina Khan Telephone: (416) 491-5050 Ext. 33008 Email: Sharina.Khan@senecacollege.ca |
Seneca College of Applied Arts and Technology