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Game Art and Animation

Game Art and Animation

Program Code:GAA
Campus:Seneca@York
Duration:2 Semesters (8 Months)
Offered:Fall
Winter
Next Available Start:Fall 2015
Credential Awarded:Ontario College Graduate Certificate

Program Description

As a student of Game Art and Animation, you’ll learn the skills to develop game art including techniques such as modeling, animation, texturing and game engine integration using the latest high-end computer hardware and software. Your studies will focus on learning the tools to develop amazing game art and to incorporate that art into real-time environments using 3D Studio Max, Zbrush, Unreal Engine and other game development tools.

Admission Requirements

Program Eligibility:

  • A recognized degree or postsecondary diploma from an accredited institution in fine art, 2D/3D animation, photography, film/video, architecture or graphic design; OR
  • Applicants with partial postsecondary education and relevant work experience may be considered. Relevant résumé and references must be provided.
  • English proficiency at the postsecondary level.

Additional Requirements:

  • Portfolio: 8 1/2 x 11 photocopies done in pencil, conté, ink, pastel or charcoal including:
    • 2 life drawings: must show entire body including head, hands and feet of subject in various poses
    • 2 drawings of your own hand: drawn from observation.
    • 2 object drawings: everyday items from around your house such as a kitchen appliance, coffee maker, can opener, TV remote, stapler, etc.
    • 2 environment drawings: draw a two-point perspective view of a room in your house from opposite corners; the horizon line should be at five (5) feet
    • 2 drawings of your choice: choose your best two drawings

Applicant Selection:

  • Applicants will receive notification of how and when to submit a portfolio.
  • Applicants are ranked based on the strength of their portfolio.
  • Admission to this program is competitive. Only the top ranked applicants will be offered a seat in the program.

Note:

  • Although not required for admission, the following are recommended for your success in the program:
    • A background in one of more of the following: visual arts, classical animation, fine art, graphic design, or architecture/engineering or computer graphics
    • Experience with Adobe Photoshop, After Effects, Premiere or any 3D program.

 

Fees

Loading Tuition Costs

Your Career

Earn your Game Art and Animation graduate certificate and you'll be prepared for career opportunities as a modeler, texture artist, animator, level builder and level designer in game studios developing console, computer, web and interactive games.

Transfer Credit/Pathways

The Degree and Credit Transfer Office provides a number of services for students continuing their education at Seneca, and for graduating students considering degree transfer options.

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at various post-secondary institutions. Please refer to the Degree Transfer Guide for more information.

Transfer Credit may be granted for courses deemed equivalent to courses at Seneca that have been completed at recognized postsecondary institutions. Additional information is available online.

Important Academic Dates

Please take a few moments to view Important Academic Dates for your relevant term.

Courses

Please select the curriculum from the Academic Year in which you started (or will be starting) your studies. An Academic Year begins in September and ends in August of the following year.

2016/2017 Academic Year

Semester 1
GAM710 Modeling Concepts
GAM714 Texturing
GAM720 Lighting and Rendering
GAM730 Animation
GAM740 Level and Environment Design and Modeling
GAM750 Game Engine Production I
GAM760 Game Mods
GAM770 Production Design
 
Semester 2
GAM681 Portfolio, Presentation and Professionalism
GAM805 Studio Techniques and Practices
GAM810 Advanced Modeling Concepts
GAM814 Advanced Texturing
GAM830 Advanced Animation
GAM850 Game Engine Production II
GAM860 Unreal Ed II Advanced Methods
GAM870 Production Project

2015/2016 Academic Year

Semester 1
GAM710 Modeling Concepts
GAM714 Texturing
GAM720 Lighting and Rendering
GAM730 Animation
GAM740 Level and Environment Design and Modeling
GAM750 Game Engine Production I
GAM760 Game Mods
GAM770 Production Design
 
Semester 2
GAM681 Portfolio, Presentation and Professionalism
GAM805 Studio Techniques and Practices
GAM810 Advanced Modeling Concepts
GAM814 Advanced Texturing
GAM830 Advanced Animation
GAM850 Game Engine Production II
GAM860 Unreal Ed II Advanced Methods
GAM870 Production Project

Contact Us

For general inquiries and to arrange a tour:
(416) 491-5050 Ext. 33850.
aac@senecacollege.ca
Admissions Advisors:
Domestic Admissions Advisor: Amanda Calicchia
(416) 491-5050 Ext. 22807
Amanda.Calicchia@senecacollege.ca
International Admissions Advisor: Sarah Lee
(416) 491-5050 Ext. 26598
Sarah.Lee@senecacollege.ca
Registration & Records Advisor:
  Sharina Khan
(416) 491-5050 Ext. 33008
Sharina.Khan@senecacollege.ca
Program Contacts:
Program Coordinator: Daniel Stopnicki
(416) 491-5050 Ext. 33194
Daniel.Stopnicki@senecacollege.ca
Program Chair: Mark Jones
(416) 491-5050 Ext. 33488
Mark.Jones@senecacollege.ca
Additional Contacts:
  Financial Aid & Awards

 

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