Applied Research    ||    Industry Innovation  
     
Current Projects
 
Updated: May 10, 2011
 
Here is a list of our current research projects:
 
APPLIED TECHNOLOGY RESEARCH
 

Aviation

Seneca has developed a robust and very active research program at its college degree-based aviation flight technology training program.  Over the past two decades simulation has gained acceptance as a viable and valuable tool for flight training.  Seneca is investigating various aspects of the use of simulation to improve flight training.

FlightSimulator2.jpgOur research program has been investigating the effectiveness of various types of advanced Flight Training Devices (FTD) on the transfer of technical ab initio pilot skills from the simulator to the operational environment in the aircraft.  One of our projects compares two cockpit specific, Transport Canada Level 5 FTDs, one with off-the-shelf LCD monitors for forward and side views up to 150 degrees (Fidelity Flight C-172S FTD) to one with a more complex out-of-the-window type wrap-around screen and projection system with a field of view of 220 degrees (Frasca Cessna 172 FTD).  The focus is on the training transfer ability of each simulator on total training time and each specific task or exercise required for solo flight and Private Pilot License.

Student and instructor in the RJ Flight Training Device

 
 

NexJ Express

At Seneca CDOT, work is underway to extend the open sourced framework: NexJ System’s Express Server.  A team of talented and committed students, under the supervision of Seneca faculty and NexJ specialists, enhances key aspects of the NexJ Express Server. Current projects such as JSON Adapter and PostgreSQL Adapter extend the database connectivity, advance the workflow of the web integration, and improve data security that are the hallmarks of all solutions delivered by the NexJ software products. Future projects will include the development of a REST Server, the SQLite and Hibernate adapters.

Processing.js

Processing.jsWhether for games, education, data visualization, or interactive media, graphics programming is hard.  In 2001 Ben Fry and Casey Reas at MIT Media Lab created a new programming language, Processing, designed for non-programmers. Although it captured and attracted artists, designers, and programmers worldwide, Processing wasn't designed to work with the web.  With later advances in the web, Mozilla's John Resig created a very successful prototype to demonstrate that Processing could be made to work online.  Seneca faculty and students, in partnership with Mozilla, completed Resig’s work, releasing Processing.js version 1.0 with more than 900 new features and fixes.  It is now fully compatible with the web, greatly expanding the reach of this powerful tool, and opening new doors for visual creators on the web.

A data visualization of Facebook's evolving privacy settings using Processing.js.  It was created by Matt McKeon, developer IBM Research's Visual Communication Lab.

Web Audio Data API

The transition from analog to digital audio brought with it a revolution for audio engineers and musicians. Digital audio made it possible for computer software to replace specialized audio hardware, thereby bringing audio editing to most computers and increasing the number of people working outside professional studios.  A similar watershed moment is now happening on the web.  Web browsers, like Mozilla Firefox, have become fast enough to support complex audio analysis and generation. Seneca faculty member, David Humphrey, has developed the world's first Web Audio Data API--a programming interface for web developers that makes sound programmable using web standards (e.g., simple HTML and JavaScript).  This new Web Audio API, included in Firefox 4, is opening the door to applications such as text-to-speech, sound visualization, and video game sound effects.

Popcorn.js

Popcorn.jsWith recent inclusion of new technologies in the web such as audio and video, many artists are looking to work directly with the web.  Filmmakers, until recently, have been left out: film and video use a timeline-based approach, whereas the web favours documents with links. Mozilla is interested in changing this by working with Seneca in the Web Made Movies project.  With Popcorn.js. Seneca is building a web-based technology that overlays timeline capabilities - something more familiar to filmmakers.  Popcorn.js lets non-programmers create complex mashups of popular web services (e.g., Twitter, Flickr, Wikipedia, etc.) with video.  With Popcorn.js film is no longer bound to the frame of the video: now video and the web can coexist, and much richer artistic and educational works will be created that leverage the best of filmmaking and the web.

A demo built to showcase some of the features of popcorn.js.  Here, a video discusses the Internet, and Wikipedia and Google News articles are displayed to the right.

 

Fedora-ARM

Low-energy computing strategies are on everyone's radar, whether for extending battery life on mobile devices or reducing energy consumption in massive data centers. The ARM family of computer chips provides high performance while ‘sipping’ electricity: their use in mobile devices has driven production levels to billions of chips per year, and ARM chips are poised to drive new types of mobile devices and "green" servers. Seneca is leading the effort to port the Fedora Linux distribution to the ARM processor, providing a full software foundation for rapid innovation. One of the first projects to benefit from this effort will be The One Laptop Per Child project, which will employ Fedora-ARM on the next model of their educational computer.

Fedora-ARM
ARM system showing an ARM chipboard

 

WebGL

A specification for hardware accelerated 3D graphics in the web page will soon be available on many of the major web browsers.  This has opened up a number of possibilities of creating web based applications that required increase graphics capabilities.  Seneca is currently working on three WebGL related projects.

 

XB-PointStream

XB-PointStream Certain 3D devices such as 3D Scanners or LIDAR sensors represent 3D data in point clouds.  In essence, these are coloured points at specific positions in 3D space.  Partnering with Arius 3D, a Toronto based company with extensive background in 3D scanning technology, Seneca is developing XB-PointStream, a library that allows such data to be displayed  and viewed from multiple angles on a web page.  Viewers for these 3D "images" can easily rotate the object and view it from different angles and distances.  All this can be done directly on a webpage without any additional plug-ins.

Images scanned with a 3D scanner.  It is possible to rotate the lion and acorn and see them from different angles.

XB-PointStream acorn

 

c3DL

WebGL allows hardware accelerated 3D graphics to be rendered on a web page.  However, 3D programming involves a good deal of mathematical manipulations and optimizations.  c3DL is a JavaScript library initially developed at Seneca as part of the CATGames research network.  It is designed to reduce some of the complexities involved with creation 3D web applications.

 

SceneCreator

SceneCreator is a web-based 3D scene creation and editing tool developed in partnership with Scenecaster, a Toronto based company that developssoftware for creation of 3D scenes for social networking sites.  SceneCreator allows users to create and manipulate 3D scenes on the webpage without the use of plug-ins.  Being completely web based, SceneCreator has the ability to make use of Web-APIs such as Twitter and Flickr to generate customizations for the scene.  For example, the photo in a picture hanging on the wall can come from someone's Flickr account.  A model of a TV in the scene can play a real video given its URL.

SceneCreator
A 3D model of a television playing a real video in real time within a 3D scene on the Web

 
 
EDUCATION RESEARCH
 

College Mathematics Project

Now in its third year, the College Mathematics Project (CMP) uses the model of “deliberative inquiry”, a methodology used specifically for addressing policy research problems. The CMP analyses mathematics achievement of first semester college students, particularly in relation to their secondary school mathematics backgrounds. The results inform discussion in and between college and school communities about the ways to increase student success in college mathematics. The first year of the project (2004-05) studied 500 students in 3 programs within the Faculty of Applied Science and Engineering Technology at Seneca. The most recent study (CMP2007) has examined the records of all students entering diploma and certificate programs in fall 2006 at six GTA colleges with a particular focus on those enrolled in first semester mathematics. CMP is a collaborative project housed within the York/Seneca Institute for Mathematics, Science and Technology Education and involves researchers from Seneca and York University’s Faculty of Education. For the past two years the Seneca led study has been funded by the School/College/Work Initiative.

Click on the following link to view our study involving 11 colleges, all programs and all students who were involved in the First Semester of Fall 2007: CMP Final Report 2008

For further information, please visit the College Math Project Website at : http://collegemathproject.senecac.on.ca
 
 
ANIMATION ARTS RESEARCH
 
There are currently no projects in this category. For completed projects in Animation Arts, please click here
 
 
BIOTECHNOLOGY RESEARCH
 

Applications in Bioinformatics

The Biotechnology Centre for Applied Research & Training (BCART) provides research and development of human disease markers for diagnostic assays. In partnership with York University, St. Michael's Hospital and the University of Toronto

 
 
FINANCIAL SERVICES RESEARCH
 

Contact Centre Applied Research Project

Seneca's Centre for Financial Services is spearheading an experimental study to assess a new hiring parameter to better predict and improve contact centre performance and staff retention. In partnership with Banks & Dean and Goldfarb Intelligence Marketing

 

Camera Probe Research Project

The camera probe is an innovative sub-surface investigation technique developed and used in the Netherlands to evaluate and characterize sub-surface conditions with great accuracy. Images recorded with the probe have a resolution of 752 X 582 pixels and can be magnified up to 100 times on the monitor. This research, sponsored by Ontario Centres of Excellence, the Consulate-General of the Kingdom of the Netherlands and Deltares of the Netherlands, is investigating the capability of the technique to carry out sub-surface characterization of a closed, small municipal solid waste site in Ontario. Other applications of the technology to be explored include reclamation/mining for materials where there is a business case for recycling.

 
BUILT ENVIRONMENT RESEARCH
 
There are currently no projects in this category. For completed projects in Built Environment, please click here

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