LSO430 - Gaming and Gender: The Digital Divide

Outline info
Semester
School
Last revision date 2017-11-21 11:51:34.78
Last review date 2017-11-21 11:52:02.312


Subject Title
Gaming and Gender: The Digital Divide

Subject Description

This degree elective breadth course combines the study of digital games and psychological, sociological, cultural, aesthetic and literary influences characteristic in online gaming. Students explore parallels between modern societal values related to gender and those occurring in the gaming world. Through experiential learning opportunities involving gameplay, students examine a variety of elements and how they converge or diverge from socio-cultural norms.
 

Credit Status
One upper level Liberal Studies credit.

Learning Outcomes
Upon successful completion of this subject the student will be able to:

  1. Define terms related to video game culture.
  2. Explore the ways in which gaming narratology is influenced by social issues such as diversity, gender and socio-economic status.
  3. Evaluate the ways language becomes inclusionary and/or exclusionary in gameplay.
  4. Investigate sexuality, gender and, in particular, sexism as a means of driving gameplay and narrative.
  5. Analyze different kinds of gamespace in terms of its impact and influence on the participation and satisfaction of the gamer.
  6. Draw conclusions from interactive gameplay experiences related to gender.
  7. Create a textual or visual game space based on the concepts explored in the course. 

Essential Employability Skills
Communicate clearly, concisely and correctly in the written, spoken and visual form that fulfils the purpose and meets the needs of the audience.

Respond to written, spoken, or visual messages in a manner that ensures effective communication.

Apply a systematic approach to solve problems.

Use a variety of thinking skills to anticipate and solve problems.

Locate, select, organize, and document information using appropriate technology and information systems.

Analyze, evaluate, and apply relevant information from a variety of sources.

Show respect for diverse opinions, values, belief systems, and contributions of others.

Manage the use of time and other resources to complete projects.

Take responsibility for one's own actions, decisions, and consequences.

Cheating and Plagiarism
Each student should be aware of the College's policy regarding Cheating and Plagiarism. Seneca's Academic Policy will be strictly enforced.

To support academic honesty at Seneca College, all work submitted by students may be reviewed for authenticity and originality, utilizing software tools and third party services. Please visit the Academic Honesty site on http://library.senecacollege.ca for further information regarding cheating and plagiarism policies and procedures.

Discrimination/Harassment
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecacollege.ca.

Accommodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Disabilities Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.

Prerequisite(s)
ENG106 or equivalent.

Topic Outline

  • What Divide?
  • Looking Good?
  • Designing for Diversity: Part 1
  • The State of the Industry: Who Makes Games?
  • The State of Play: Who Plays Games?
  • The Fourth to Fifth Generation, The Third-wave and Girly Games
  • Designing for Diversity: Part 2
  • The Queer Art of Games: Where Identities, Politics and Production (en)Twine
  • Masculinity and Games
  • Play as Performance/Gender Performativity
  • No More Binary Code: Intersectionality Through Games
  • Designing for Diversity: Part 3

Mode of Instruction
Online delivery.

Prescribed Texts
None. All material either public domain or embedded in online course.

Promotion Policy

Grading Policy
A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
OR
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.


Modes of Evaluation

Game News Blog 15%
Game Review 15%
Gaming Journal 20%
Game Design Project 20%
Final Exam Online 30%
 


To be successful in this course, you must complete all course work as specified, and achieve an overall grade of 50% or more.  It is expected that students have a sufficient command of the English language to express themselves clearly in both written assignments and class discussions.
As students are being graded on form as well as content, marks may be lost for poor organization of ideas and errors in spelling, grammar, capitalization and punctuation.
 
For further information on evaluation and academic standing, see the Academic Policy at www.senecac.on.ca/ce/ad-academic_info.
 

Approved by: Fiona Bain-greenwood