DPS936 - Game Content Creation

Outline info
Semester
School
Last revision date 2024-01-29 00:28:35.238
Last review date 2024-04-01 00:15:06.179


Subject Title
Game Content Creation

Subject Description
In game development, 3D modelling tools are used to generate graphical content such as models and animations. This course will explore how content is created both interactively and through coding. Students will learn to create and alter 3D content using both means.

Credit Status
1 credit (3 units)
Required for BSD - Bachelor of Technology (Software Development)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

* Create models interactively using a 3D content creation tool
* Create 2d textures and materials for models.
* Implement algorithms that create 3D models
* Write scripts to extend 3D content cration tools

Academic Integrity
Seneca upholds a learning community that values academic integrity, honesty, fairness, trust, respect, responsibility and courage. These values enhance Seneca's commitment to deliver high-quality education and teaching excellence, while supporting a positive learning environment. Ensure that you are aware of Seneca's Academic Integrity Policy which can be found at: http://www.senecapolytechnic.ca/about/policies/academic-integrity-policy.html Review section 2 of the policy for details regarding approaches to supporting integrity. Section 2.3 and Appendix B of the policy describe various sanctions that can be applied, if there is suspected academic misconduct (e.g., contract cheating, cheating, falsification, impersonation or plagiarism).

Please visit the Academic Integrity website http://open2.senecac.on.ca/sites/academic-integrity/for-students to understand and learn more about how to prepare and submit work so that it supports academic integrity, and to avoid academic misconduct.

Discrimination/Harassment
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecapolytechnic.ca.

Accommodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Accessibility Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.

Camera Use and Recordings - Synchronous (Live) Classes
Synchronous (live) classes may be delivered in person, in a Flexible Learning space, or online through a Seneca web conferencing platform such as MS Teams or Zoom. Flexible Learning spaces are equipped with cameras, microphones, monitors and speakers that capture and stream instructor and student interactions, providing an in-person experience for students choosing to study online.

Students joining a live class online may be required to have a working camera in order to participate, or for certain activities (e.g. group work, assessments), and high-speed broadband access (e.g. Cable, DSL) is highly recommended. In the event students encounter circumstances that impact their ability to join the platform with their camera on, they should reach out to the professor to discuss. Live classes may be recorded and made available to students to support access to course content and promote student learning and success.

By attending live classes, students are consenting to the collection and use of their personal information for the purposes of administering the class and associated coursework. To learn more about Seneca's privacy practices, visit Privacy Notice.

Prerequisite(s)
BTP305

Topic Outline
Interactive 3D Modeling
* Basics of a 3D content creation
* Optimizations for game modeling

Textures and materials
* Unwrapping
* How to create textures and materials

Procedural Modeling
* Model creation through the use of scripts
* Topics in Procedural Modeling
* Introduction to L-Systems (lindenmayer systems)
* Plugin creation

Mode of Instruction
Modes: In-class lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Computer lab
Typical scheduling pattern: Winter term

Prescribed Texts
None

Reference Material
Online reference material:
gimp.org for GIMP
python.org for Python
scriptspot.com for MAXScript
blender.org for Blender

Required Supplies
None

Student Progression and Promotion Policy

  • Achieve a passing grade on the final exam
  • Satisfactorily complete all assignments
  • Achieve a passing grade on the overall course


http://www.senecapolytechnic.ca/about/policies/student-progression-and-promotion-policy.html

Grading Policyhttp://www.senecapolytechnic.ca/about/policies/grading-policy.html

A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
OR
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecapolytechnic.ca/about/policies/academics-and-student-services.html) or at Seneca's Registrar's Offices. (https://www.senecapolytechnic.ca/registrar.html).


Modes of Evaluation

Assignments 60%
Labs 20%
Final Exam 20%

Approved by: Mary-Lynn Manton