Game Art and Animation

Program Learning Outcomes

This Seneca program has been validated by the Credential Validation Service as an Ontario College Credential as required by the Ministry of Colleges and Universities.

As a graduate, you will be prepared to reliably demonstrate the ability to:

  • Design animatable characters using the principles of characters design and creativity.
  • Read and Analyse game design documents and create effective storyboards and layouts from them.

  • Create 3D environments, objects and characters within 3DS Max or other appropriate high-end 3D animation software (with most current version available).

  • Animate their characters in a way as to produce the convincing illusion of motion in time and space within 3DS Max or other appropriate high-end 3D animation software (with most current version available).

  • Light and texture effectively in a variety of game styles within 3DS Max or other appropriate high-end 3D animation software (with most current version available).

  • Use a motion capture system to capture character animation and import it into a game engine using 3DS Max or other appropriate high-end 3D animation software (with most current version available).

  • Import game elements such as characters, assets and levels into game engines using 3DS Max or other appropriate high-end 3D animation software (with most current version available).

  • Produce a 3D game level and animated characters within using 3DS Max or other appropriate high-end 3D animation software (with most current version available) and associated software (Combustion, Premiere) as evidenced by output to videotape (or other appropriate industry standard medium).

  • Prepare a variety of industry standard documents and reels in a skilled manner and demonstrate professional presentation and organizational skills.